Monday 30 September 2019

Global Augmented Reality and Virtual Reality Market 2019 – Qualcomm Inc., Oculus VR, LLC, EON Reality, Inc.

The Augmented Reality and Virtual Reality Market research report is a written presentation of clear and accurate detailing of findings and recommendations that will aid in decision-making. The element of the report includes market size, driver, challenges, restraints, trends, emerging opportunities, and competitive panel along with their share for the forecast timeline of 2018-2025. Therefore, this report reflects and summarizes the entire market condition in terms of demand and supply.

The global augmented reality and virtual reality market research report examines and provides information regarding the revenue (USD Million) for the forecast period. It further elaborates on the market drivers which contribute to the growth. It then describes the restraints that are faced by the market. Prospects for the market are also included in the report so as to arrive at a proper conclusion. In addition, the report enumerates the market share held by the major players of the industry in the base year. The augmented reality and virtual reality market is classified into various segments with deep analysis of each with respect to geography for the study period.

The major market drivers are growing attraction towards head-mounted displays (HMDs) in gaming and entertainment sectors and reasonable prices of displays and other hardware components in HMDs. The market growth might be restricted due to the display latency and energy consumption affect the overall performance of virtual reality devices and low resolution and related health concerns under the study period.

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The report includes a detailed analysis of value chain in order to provide a holistic view of the augmented reality and virtual reality market. Value chain analysis comprises of detailed evaluation of the roles of various players involved in the augmented reality and virtual reality industry, from raw material suppliers to end-users. The augmented reality and virtual reality market has further been segmented based on technology such as augmented reality technology [marker-based which include active marker and passive marker, marker less (model-based and image processing-based)]; and virtual reality technology (non-immersive, semi-immersive and fully-immersive). The study provides forecast and estimates market for each technology in terms of revenue and volume during the forecast period. Each technology has been further analyzed based on regional and country levels in terms of volume and revenue.

The report also offers a competitive landscape of the overall market with company profiles of players such as Google Inc., Microsoft Corporation, Vuzix Corporation, Samsung Electronics Co., Ltd., Qualcomm Inc., Oculus VR, LLC, EON Reality, Inc., Infinity Augmented Reality Inc., Magic Leap, Inc., Blippar Inc., Daqri LLC, Osterhout Design Group (ODG), Metaio GmbH, Meta Company, and Cyberglove Systems LLC. In terms of geography, the augmented reality and virtual reality market has been segmented into regions such as North America, Europe, Asia Pacific, and Rest of the World. The study provides a detailed view of country-level aspects of the market on the basis of application segments and estimates the market in terms of revenue and volume during the forecast period.

Table Of Contents – Overview
1.Introduction
2.Executive Summary
3.Market Analysis
4.Augmented Reality And Virtual Reality Market Analysis By Product
5.Augmented Reality And Virtual Reality Market Analysis By Type
6.Augmented Reality And Virtual Reality Market Analysis By Component
6.Augmented Reality And Virtual Reality Market Analysis By Vertical
7.Augmented Reality And Virtual Reality Market Analysis By Region
8.Competitive Landscape Of Augmented Reality And Virtual Reality Companies
9.Company Profiles Of Augmented Reality And Virtual Reality Industry

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